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Use PhotosPicker in SwiftUI

Previous to iOS 16, if it’s essential show a photograph picker for customers to decide on images from Picture library, you need to depend on PHPickerViewController or the older UIImagePickerController of UIKit. It’s not troublesome to make use of it as you’ll be able to combine UIKit elements with UIViewControllerRepresentable. That mentioned, it could be nice if the SwiftUI framework comes with a local view for picture picker.

In iOS 16, Apple lastly brings PhotosPicker to SwiftUI that it has the identical functionalities as its UIKit counterpart. In case your app will solely help gadget working iOS 16 or up, you should utilize this new view for dealing with picture picks.

Let’s see the way it works with some pattern code. Please observe that it’s essential use Xcode 14 beta 4 to comply with this tutorial.

Utilizing PhotosPicker in SwiftUI

The PhotosPicker view is bundled within the PhotosUI framework. Earlier than utilizing it, you need to first import the framework:

Subsequent, we declare a state variable to carry the chosen picture:

It’s fairly simple to convey up the images picker. Right here is the fundamental utilization of PhotosPicker:

You instantiate PhotosPicker by passing it a binding to the chosen merchandise and a photograph filter. Within the closure, you describe the looks of the button. With just a few strains of code, Xcode ought to present you a button within the preview.


In the event you click on the button, it shows a Photographs picker for selecting photos from the picture library. While you select a photograph, the picture picker robotically dismisses and the chosen picture merchandise is saved within the selectedItem variable.


Filtering the Photographs

The matching parameter enables you to specify the picture filter to use to the picture library. Within the code above, we set its worth to .photos to point out photos solely. If you wish to show each photos and movies, set the worth of the parameter to the next:

The .photos filter consists of all photos within the person’s picture library. What if you wish to exclude dwell images from the picture set? You may set the worth like this:

You employ the .not filter to exclude Stay Photographs.

Dealing with the Picture Choice

As talked about earlier, the chosen picture is robotically saved within the selectedItem variable, which has a sort of PhotoPickerItem. So, how can we load the picture and show it on display?

First, we connect the onChange modifier to hearken to the replace of the selectedItem variable. Each time there’s a change, we name the loadTransferable technique to load the asset knowledge.

Within the WWDC22 session (What’s new within the Photographs picker), Apple’s engineer confirmed us to specify the sort as Picture.self. That is to instruct loadTransferable to return an occasion of Picture. Nonetheless, I couldn’t make it work on Xcode 14 beta 4. This is the reason I used Information.self as an alternative. Later, we are able to convert the information into an UIImage object for displaying in an Picture view.

The selectedPhotoData variable is one other state variable that’s used to carry the information object:

To show the chosen picture in a picture view, we create an occasion of UIImage utilizing the picture knowledge after which move it to the Picture view:

That is the way you deal with the picture choice. To recap, we retrieve the picture knowledge when a person selects a picture from the built-in Photographs library. We save the picture knowledge to a state variable (i.e. selectedPhotoData). SwiftUI detects the worth change and triggers a UI replace to render the picture on display.


Deciding on A number of Photographs

The PhotosPicker view may also help a number of picture choice. Let’s construct one other fast demo to see the way it works. Once more, we have now two state variables to carry the PhotosPickerItem objects and Information object. Because the person might choose a couple of images, each variables develop into an array:

To help a number of picture choice, the trick is to make use of one other initialization technique of PhotosPicker:

This technique has an extra parameter named maxSelection. We set the worth to 5, which implies the person is allowed to help as much as 5 images. On this case, we might seize a couple of images within the onChange closure. What we did is to load every of the picture objects and add it to the information array (i.e. selectedPhotosData).

For this demo view, as an alternative of making a button on the centre of the display, we put the button within the navigation bar. Right here is the complete code snippet:

When there’s any adjustments of the selectedPhotosData variable, SwiftUI will refresh the UI and show the images within the scroll view.


In the event you take pleasure in this text and need to dive deeper into SwiftUI, it’s possible you’ll try our Mastering SwiftUI e-book.



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